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This ID is used to manipulate existing objects with commands like kill, moveto, or prid, for example.Īny item that is not created by pre-defined game module data (either original or from mods) will have a reference ID starting with FF to indicate that this item belongs to this particular save game. For example, all the bottle caps created from the same base object Form ID will have different reference IDs. The Reference ID is the unique ID of an individual object in the game space. The Form ID column of the Cell View window lists Reference IDs. Reference IDs are required to uniquely identify each instance of an object in-game.
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“ A Reference ID is a FormID assigned automatically to a Reference by the GECK when an object is placed in the Render Window.
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